Boo's There?

Role(s): Sound Lead
Technologies Used: C#, Unity 2D, Wwise, Yarn Spinner, Ableton Live

Developed for: Student Organization
June 2023 - Dec. 2023
Website



Responsibilities:

Catch monsters hidden amongst trick-or-treaters on Halloween night. Interrogate visitors based on suspicious quirks of their appearance. Appease kids by giving them candy, and make sure not to anger their parents! Pick through the hordes of sugar-high children and identify monsters using their weaknesses. See right through ghosts with a flashlight and make vampires gag with unappetizing garlic before trapping them in your patented monster-proof cage.




Animalese-esque Dialogue Blips

Inspired by Animal Crossing's fictional animalese language. In Unity, in an OnCharacterTyped() function in conjunction with Yarn Spinner's typewriter effect, Unity would send the character typed and the NPC who spoke it to Wwise through Wwise Switches. Using that information, Wwise would retrieve the sound for that character corresponding to that NPC and play it, creating the illusion of animalese.

To support the player's objective in differentiating between monsters and kids, in Wwise, monster dialogue blips would be pitched to be lower and less fluctuating to sound less humanlike while kid dialogue blips would fluctuate in pitch in a higher range.