Role(s): Technical Sound Designer
Technologies Used: C#, Unity, Wwise, Reaper
Developed for: Academic Course
Jan. 2025 - May 2025
Responsibilities:
Area-Based Ambience: Implemented ambient sound assets using area-based ambient zones made in C# in Unity and Wwise,
creating seamless transitions between 3 distinct spaces
Spatial Audio: Mapped out spatial audio characteristics for distinctive spaces through reverb, transmission, and
diffraction using AkRoom and AkSurfaceReflector
Dynamic Music: Implemented horizontal and vertical music systems with seamless transitions between music tracks and
stingers in Wwise
Sound Design: Designed and integrated 20+ ambient, UI, and movement sound assets using Reaper, Wwise, and Unity