Role(s): Audio Engineer
Technologies Used: C++, XAudio2
Developed for: Academic Course
Aug. 2024 - Dec. 2024
Responsibilities:
3D Audio: Implemented 3D audio playback using X3DAudio and XAudio2 in C++ with audio emitters and listeners
Effect Chains: Deployed a basic effect chain using XAPO with reverb and a low-pass filter, attenuated based on spatialization calculations
Spatialization: Developed basic diffraction and transmission in C++ using raycasts and OBB collision detection on level geometry, loosely basesd on the Wwise geometry API